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Who Am I?

Guess who you are by asking yes/no questions!

2–8 Players

How to Play

Roles

One player is the guesser, another picks a secret word (person, character, thing). Others watch.

Questions

The guesser asks yes/no questions to figure out who or what they are.

Guessing

At any time, the guesser can make a direct guess attempt.

Scoring

Correct guess: 10 points + bonus for fewer questions. Give up: 5 points for the chooser.

Rounds

Each player gets to be the guesser once. Highest score wins!

Strategy & tips

Ask about the big categories first. Living or dead, real or fictional, human or not — three such questions each halve the space and get you there faster than any clever detail question at the start.

Phrase questions so that a yes moves you forward. Do not ask whether the person is not from Europe: negations are hard to process and cause mistakes among those answering.

Listen for hesitation. A slow yes almost always means partly. When the group has to debate a question, the answer sits on a boundary — and that is where the most useful information is.

Variants

Twenty questions only

A fixed limit forces efficient questions and prevents aimless probing.

Single topic

Every term comes from one field. Good when the group shares interests.

Simultaneous

Everyone guesses their own term in parallel rather than in turn. Much faster, though harder to follow.

How it works

1. Create a game

Click "Create Game" and receive a 6-digit code.

2. Share the code

Share the code with your friends – via WhatsApp, Telegram, or just tell them.

3. Play instantly

Your friends enter the code and you start playing immediately. No login required!

Origin

The game with a note on the forehead is documented as a parlour pastime from the early twentieth century and required no equipment at all. In English it became known as Twenty Questions.

At its core it is a search problem: twenty yes-no questions can in theory distinguish over a million possibilities. It rarely works out in practice because people seldom ask questions that genuinely halve the space.

Frequently asked questions

How does a round work?

Everyone is assigned a term that all the others can see but they cannot. Yes-no questions let you work out who or what you are.

How many players can join?

Three to ten. The more players, the more questions accumulate — and the more entertaining it gets.

Can I ask about letters?

That is a house rule. Usually not, because it shifts the game from guessing to spelling.

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