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Village by Night

Find the werewolves before they devour the village!

5–12 Players

How to Play

Roles

Everyone gets a secret role: Werewolf, Villager, Seer, Witch, Hunter, or Bodyguard.

Night

Werewolves choose a victim. The Seer reveals a role. The Witch can heal or poison.

Day

The village discusses and votes on who they think is a werewolf. Most votes = execution.

Village Goal

Find and eliminate all werewolves through voting.

Werewolf Goal

Devour enough villagers until werewolves outnumber them.

Strategy & tips

As a villager, silence is the most expensive mistake. Saying nothing provides no information and gets you suspected during the day. Better to say something wrong you can correct later than nothing at all.

As a wolf you do not talk less, you talk differently. Experienced wolves are not caught lying — they are caught taking a position too late. Join the vote early, and occasionally vote against your own suspicion.

Watch the votes, not the protestations. Who accuses whom is solid information; declarations of innocence are not. Two players who consistently never accuse each other across several rounds are a pattern.

The seer should not reveal immediately. Announcing knowledge too early gets you eliminated that same night. It is usually better to phrase the finding as a suspicion and reveal only when it decides the vote.

Variants

No moderator

The night phase runs automatically and everyone plays. That is how it works here, so nobody has to sit out.

More roles

Cupid, thief or avenger add further twists. Every extra role raises the complexity of the discussion noticeably.

No elimination

Players who die keep listening and guess at the end. Removes the waiting from the round.

How it works

1. Create a game

Click "Create Game" and receive a 6-digit code.

2. Share the code

Share the code with your friends – via WhatsApp, Telegram, or just tell them.

3. Play instantly

Your friends enter the code and you start playing immediately. No login required!

Origin

The game descends from Mafia, devised in 1986 by Dimitri Davidoff at Moscow State University as a psychology experiment. It was meant to show how an informed minority can control an uninformed majority.

In game theory it is a standard example of asymmetric information. Calculations show that without special roles the village cannot win below a certain ratio at all — which is why roles like the seer and the witch are balance rather than decoration.

Frequently asked questions

How many players do I need?

At least four, and it gets genuinely good from seven upwards. The bigger the group, the harder the truth is to find.

What happens at night?

The wolves choose a victim, the seer may reveal a role, the witch can save or poison. All of it happens hidden.

Who wins?

The village, once every wolf is exposed. The wolves, once they outnumber the rest.

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