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Codenames

Two teams, one spymaster gives clues – find your agents!

4–8 Players

How to Play

Goal

Your team must find all its agents (colored cards) before the other team finds theirs.

Teams & Roles

Two teams (Red & Blue). Each team has a Spymaster (sees all colors) and Guessers (see only revealed cards).

Give a Clue

The Spymaster gives ONE word and a number as a clue. The word describes their cards, the number says how many cards it relates to.

Guessing

Guessers reveal cards. Correct color = keep guessing. Wrong color or neutral = turn over.

Assassin

One card is the Assassin (black). Whoever reveals it loses immediately!

How it works

1. Create a game

Click "Create Game" and receive a 6-digit code.

2. Share the code

Share the code with your friends – via WhatsApp, Telegram, or just tell them.

3. Play instantly

Your friends enter the code and you start playing immediately. No login required!

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